> For the complete documentation index, see [llms.txt](https://bizachi-dev.gitbook.io/bullethell-elemental-template/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bizachi-dev.gitbook.io/bullethell-elemental-template/user-interface-menus/loading-manager.md).

# Loading Manager

<figure><img src="https://215355839-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc8AVbPtcUOjcVrQx9Eyu%2Fuploads%2FuZlPdmykuiHWcSll3JUM%2FLoadingManagerNew.png?alt=media&amp;token=e350a479-547b-4dc7-9e89-2d7b92804511" alt=""><figcaption></figcaption></figure>

**1. `loadingText` (Type: TextMeshProUGUI)**\
Displays the animated "Loading" message along with the progress percentage.

**2. `UILoading` (Type: GameObject)**\
Container for the loading screen UI, which is activated during scene transitions.

**3. `loadingProgressBar` (Type: UnityEngine.UI.Slider)**\
Shows the current loading progress as a slider value.

**4. `minimumLoadingTime` (Type: float)**\
Specifies the minimum duration (in seconds) the loading screen must be displayed before the scene activation.

**5. `loadingAudioClip` (Type: AudioClip)**\
Audio clip that plays during the loading process, enhancing the loading screen experience.

**6. `Loadingtag` (Type: string)**\
Tag used to determine the volume settings for the loading audio clip.
