Loading Manager

1. loadingText (Type: TextMeshProUGUI) Displays the animated "Loading" message along with the progress percentage.

2. UILoading (Type: GameObject) Container for the loading screen UI, which is activated during scene transitions.

3. loadingProgressBar (Type: UnityEngine.UI.Slider) Shows the current loading progress as a slider value.

4. minimumLoadingTime (Type: float) Specifies the minimum duration (in seconds) the loading screen must be displayed before the scene activation.

5. loadingAudioClip (Type: AudioClip) Audio clip that plays during the loading process, enhancing the loading screen experience.

6. Loadingtag (Type: string) Tag used to determine the volume settings for the loading audio clip.

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