Loading Manager

1. loadingText (Type: TextMeshProUGUI)
Displays the animated "Loading" message along with the progress percentage.
2. UILoading (Type: GameObject)
Container for the loading screen UI, which is activated during scene transitions.
3. loadingProgressBar (Type: UnityEngine.UI.Slider)
Shows the current loading progress as a slider value.
4. minimumLoadingTime (Type: float)
Specifies the minimum duration (in seconds) the loading screen must be displayed before the scene activation.
5. loadingAudioClip (Type: AudioClip)
Audio clip that plays during the loading process, enhancing the loading screen experience.
6. Loadingtag (Type: string)
Tag used to determine the volume settings for the loading audio clip.
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