BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
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  1. User Interface Menus

Loading Manager

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Last updated 2 months ago

1. loadingText (Type: TextMeshProUGUI) Displays the animated "Loading" message along with the progress percentage.

2. UILoading (Type: GameObject) Container for the loading screen UI, which is activated during scene transitions.

3. loadingProgressBar (Type: UnityEngine.UI.Slider) Shows the current loading progress as a slider value.

4. minimumLoadingTime (Type: float) Specifies the minimum duration (in seconds) the loading screen must be displayed before the scene activation.

5. loadingAudioClip (Type: AudioClip) Audio clip that plays during the loading process, enhancing the loading screen experience.

6. Loadingtag (Type: string) Tag used to determine the volume settings for the loading audio clip.

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