Loading Manager
Last updated
Last updated
1. loadingText
(Type: TextMeshProUGUI)
Displays the animated "Loading" message along with the progress percentage.
2. UILoading
(Type: GameObject)
Container for the loading screen UI, which is activated during scene transitions.
3. loadingProgressBar
(Type: UnityEngine.UI.Slider)
Shows the current loading progress as a slider value.
4. minimumLoadingTime
(Type: float)
Specifies the minimum duration (in seconds) the loading screen must be displayed before the scene activation.
5. loadingAudioClip
(Type: AudioClip)
Audio clip that plays during the loading process, enhancing the loading screen experience.
6. Loadingtag
(Type: string)
Tag used to determine the volume settings for the loading audio clip.