BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
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  1. Scriptables

Create New Quest Item

To create a QuestItem , right-click inside any project folder, go to create and select Quest/QuestItem.

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Last updated 8 months ago

Remember that this item has to be added to the GameInstance in the Login Scene.

Quest ID: Unique QuestItem ID.

Icon: Quest icon that will appear in the menus.

Title: Mission title that appears in menus.

Description: Description of the map that appears in the menus.

Currency Reward: ID of the reward currency when completing this Quest, by default it is GO(Gold) but you can change it to any currency.

Reward Amount: Amount of coins the quest rewards upon completion.

IsDayleQuest: Leave checked for Quests that you want to be daily (every day at the Firebase server time set in the FirebaseManager the daily quests will be reset)

Requirement Type: You can choose the quest requirement from: Kill Monster: Kill monsters to complete. Complete Map: Finish a specific map to complete. Kill Monster with Specific Character: Kill monsters with a specific character set.

Target Amount : Number of times you must complete the stage, or number of monsters to kill, depending on what is chosen in the requirement.

Target Map: MapInfoData of the map you want to be completed.(only for complete map requirement)

Target Character: Character that should be used to kill the monsters (only for the Kill Monster with Specific Character requirement).

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