BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
Powered by GitBook
On this page
  1. User Interface Menus

Audio Manager

PreviousGame ManagerNextIAP Manager

Last updated 2 months ago

1. masterAudioSource (Type: AudioSource) The main audio source used for master volume control.

2. masterVolume (Type: float) Global volume control for all sounds in the game. (Range: 0 to 1)

3. vfxVolume (Type: float) Controls the volume of visual effects (VFX) sounds. (Range: 0 to 1)

4. ambienceVolume (Type: float) Sets the volume for ambient sounds in the game. (Range: 0 to 1)

5. customTagVolumes (Type: List<CustomAudioTag>) A list of custom audio tags with their associated volume levels, allowing developers to define additional volume settings for specific audio categories.

6. maxConcurrentAudio (Type: int) Specifies the maximum number of audio clips that can play at the same time. A value of 0 means there is no limit.

7. ambientAudioSource (Type: AudioSource) Dedicated audio source for ambient sounds, such as background music that loops during gameplay.

8. loadingAudioSource (Type: AudioSource) Audio source used to play audio clips for the loading menu.

📲