Audio Manager
Last updated
Last updated
1. masterAudioSource
(Type: AudioSource)
The main audio source used for master volume control.
2. masterVolume
(Type: float)
Global volume control for all sounds in the game. (Range: 0 to 1)
3. vfxVolume
(Type: float)
Controls the volume of visual effects (VFX) sounds. (Range: 0 to 1)
4. ambienceVolume
(Type: float)
Sets the volume for ambient sounds in the game. (Range: 0 to 1)
5. customTagVolumes
(Type: List<CustomAudioTag>)
A list of custom audio tags with their associated volume levels, allowing developers to define additional volume settings for specific audio categories.
6. maxConcurrentAudio
(Type: int)
Specifies the maximum number of audio clips that can play at the same time. A value of 0 means there is no limit.
7. ambientAudioSource
(Type: AudioSource)
Dedicated audio source for ambient sounds, such as background music that loops during gameplay.
8. loadingAudioSource
(Type: AudioSource)
Audio source used to play audio clips for the loading menu.