Audio Manager

1. masterAudioSource (Type: AudioSource) The main audio source used for master volume control.

2. masterVolume (Type: float) Global volume control for all sounds in the game. (Range: 0 to 1)

3. vfxVolume (Type: float) Controls the volume of visual effects (VFX) sounds. (Range: 0 to 1)

4. ambienceVolume (Type: float) Sets the volume for ambient sounds in the game. (Range: 0 to 1)

5. customTagVolumes (Type: List<CustomAudioTag>) A list of custom audio tags with their associated volume levels, allowing developers to define additional volume settings for specific audio categories.

6. maxConcurrentAudio (Type: int) Specifies the maximum number of audio clips that can play at the same time. A value of 0 means there is no limit.

7. ambientAudioSource (Type: AudioSource) Dedicated audio source for ambient sounds, such as background music that loops during gameplay.

8. loadingAudioSource (Type: AudioSource) Audio source used to play audio clips for the loading menu.

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