Audio Manager

1. masterAudioSource (Type: AudioSource)
The main audio source used for master volume control.
2. masterVolume (Type: float)
Global volume control for all sounds in the game. (Range: 0 to 1)
3. vfxVolume (Type: float)
Controls the volume of visual effects (VFX) sounds. (Range: 0 to 1)
4. ambienceVolume (Type: float)
Sets the volume for ambient sounds in the game. (Range: 0 to 1)
5. customTagVolumes (Type: List<CustomAudioTag>)
A list of custom audio tags with their associated volume levels, allowing developers to define additional volume settings for specific audio categories.
6. maxConcurrentAudio (Type: int)
Specifies the maximum number of audio clips that can play at the same time. A value of 0 means there is no limit.
7. ambientAudioSource (Type: AudioSource)
Dedicated audio source for ambient sounds, such as background music that loops during gameplay.
8. loadingAudioSource (Type: AudioSource)
Audio source used to play audio clips for the loading menu.
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