> For the complete documentation index, see [llms.txt](https://bizachi-dev.gitbook.io/bullethell-elemental-template/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bizachi-dev.gitbook.io/bullethell-elemental-template/scriptables/create-new-map-info-data.md).

# Create New Map Info Data

To create a MapInfoData, right-click inside any project folder, go to Create > BulletHellTemplate > MapData > Map Info Data.

Remember that this item has to be added to the **Game Instance > Map Info Data** list in the Login scene. **The order of that list is the unlock order**: winning a map unlocks the next map of the list.

<figure><img src="https://215355839-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc8AVbPtcUOjcVrQx9Eyu%2Fuploads%2Fgit-blob-524758e8f14c0d36612e12b614563fac57e068b5%2Fv16-map-info-data.png?alt=media" alt="Map Info Data in the Inspector"><figcaption></figcaption></figure>

### Basic Map Settings

Scene: Name of the scene this map loads, without the extension (for example `MapArena2`). The scene must be in Build Settings. Several maps can use the same scene.

Map ID: Unique number of the map. Quests, rewards and the unlocked maps are saved with it.

Unlocked: Check this box for maps the player can play from the start. The first map of the list must be unlocked.

Map Name / Description (and their translations): Texts of the map card.

Preview Image: Image of the map card.

Minimap Image: Image of the map for a minimap. It is sent to the **Minimap Image** of the gameplay HUD; the shipped HUD prefabs do not show a minimap.

Difficulty Rating: Difficulty from 1 to 5, shown as stars on the map card and in the lobby.

### Completion Rewards

Reward On First Complete: Gives rewards the first time the player wins this map. The rewards are claimed in a popup back in Home (see [Reward Manager Popup](/bullethell-elemental-template/user-interface-menus/reward-manager-popup.md)).

Currency Rewards: List of rewards. Each entry has a **Currency** and **Amount**, plus **Account Exp**, **Character Exp** and **Character Mastery Amount**.

Special Reward Type: An extra reward: **Icon**, **Frame**, **Character** or **Inventory Item**. The field of the chosen type appears below.

### Access Requirements

Require Currency: The map costs currency to enter. Set **Currency Type** (for example Energy) and **Amount Required**. The cost is shown on the map card and charged when the player enters.

Can Ignore Requirement: Not used in v1.6.

### Event Configuration

Event Map: The map is a time-limited event. It is listed in the events area of the map menu and only appears while the event is active (a GM starts and stops events in the GM panel with Firebase or WebSocket). **Event ID** identifies the event.

{% hint style="info" %}
To see your event maps while testing (or with the Offline backend), turn on **Always Show Event Map** on the UIMapsMenu prefab.
{% endhint %}

<figure><img src="https://215355839-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc8AVbPtcUOjcVrQx9Eyu%2Fuploads%2Fgit-blob-02937309d944fe869bff7a2005182ee36fb4c059%2Fgame-map-rewards.jpg?alt=media" alt="First clear rewards"><figcaption></figcaption></figure>
