> For the complete documentation index, see [llms.txt](https://bizachi-dev.gitbook.io/bullethell-elemental-template/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bizachi-dev.gitbook.io/bullethell-elemental-template/scriptables/create-new-dropentity.md).

# Create New DropEntity

Drops are the pickups left by monsters and boxes: gold, XP, health, shield and magnets. A drop is a prefab with the DropEntity component.

The shipped drops are in `BulletHellTemplate/Res/Drops`. Duplicate one to make a new drop.

<figure><img src="https://215355839-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc8AVbPtcUOjcVrQx9Eyu%2Fuploads%2Fgit-blob-958de5d4f074d223fe41c5f98e3bb53ac633a2b8%2Fv16-drop-entity.png?alt=media" alt="DropEntity in the Inspector"><figcaption></figcaption></figure>

Type:

Gold: Adds gold when picked up.

Experience: Adds XP when picked up.

Health: Heals the player.

Shield: Gives the player a shield that does not run out over time.

Collect All: Pulls every other drop with **Can Auto Collect** checked to the player.

Collect Gold / Collect Experience / Collect Health: Pulls every other gold, XP or health drop with **Can Auto Collect** checked.

Value: Amount of the drop. Monsters and boxes set it when they drop it (from the wave's Gold/Xp Per Monster or the box values). Set it yourself only for drops you place by hand in a map, like the health pickups of MapArena3.

Can Auto Collect: The drop flies to the player once the player is within the character's **Collect Range**, and the magnet drops can pull it. When not checked, the player has to walk over it.

{% hint style="info" %}
Drops are reused from a pool, so a map that has monsters or boxes needs a **DropPoolManager** object (DropPool component). Online, each drop has an id shared by every player and only the first player who touches it gets it.
{% endhint %}
