Bullethell Elemental Template Package
Last updated
Last updated
As it is a project that uses external dependencies such as Firebase, it is necessary to follow the step by step correctly, it is not difficult but requires attention to avoid errors.
This is a project inspired by the Swarm mode in League of Legends, where the player has to survive until time runs out and eliminate the boss from the map. I added other modes, such as Survive until time run out, Survive until time run out and eliminate the final boss and a last mode which is Eliminate the boss and win, where the boss is spawned after a wave.
The Showcase Shader is the Unity Toon Shader, but since it is an experimental package I cannot include it in the project files, so I added the SimpleURPToonLit under MIT, but there is a bug that the shader developer has not yet resolved, which is that the model reflected in Render Textures becomes invisible, affecting the project's Ranking menu. You can add the Unity Toon Shader yourself by activating the experimental packages in the project and downloading: com.unity.toonshader
To report bugs and improvements or something you think is essential to have in the project, send me a message on discord. Do you want to add something different, like a battle pass or another system? You can make a paid request by contacting me on discord.
Discord: ikingalpha
Email: rafbizachi5@gmail.com