Bullethell Elemental Template
Last updated
Last updated
As it is a project that uses external dependencies such as Firebase, it is necessary to follow the step by step correctly, it is not difficult but requires attention to avoid errors.
This is a project inspired by the Swarm mode in League of Legends, where the player has to survive until time runs out and eliminate the boss from the map. I added other modes, such as Survive until time run out, Survive until time run out and eliminate the final boss and a last mode which is Eliminate the boss and win, where the boss is spawned after a wave.
The Showcase Shader is the Unity Toon Shader, but since it is an experimental package I cannot include it in the project files, so I added the SimpleURPToonLit under MIT. You can add the Unity Toon Shader yourself by activating the experimental packages in the project and downloading: com.unity.toonshader
To report bugs and improvements or something you think is essential to have in the project, send me a message on discord. Do you want to add something different, like a battle pass or another system? You can make request by contacting me on discord.
Discord Community: https://discord.com/invite/EGGj77g3eQ
Email: rafbizachi5@gmail.com