BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
Powered by GitBook
On this page
  1. Scriptables

Create New Monster wave

To create a Wave no scriptable is needed, just select the GameplayManager

PreviousCreate New Monster/MobNextCreate New DropEntity

Last updated 8 months ago

Remember that this item must be added to the GameplayManager within each scene.

  1. Win Condition: Select the game type -Survival time: Win the match if you survive until time runs out. -Kill Boss: Win the match when the boss spawns after a selected wave and you eliminate him (time does not count in this game mode). -Survival Time + Kill Boss: Win the match if you survive until time runs out and eliminate the boss that will appear after time runs out.

  2. BossPrefab: Final boss prefab with isFinalBoss box marked.

  3. Survival Time: Survival time of this map.

Waves: Each wave can be configured to spawn multiple types of mobs and for a specific duration.

Wave Duration: duration that this wave will spawn the configured mobs.

Spawn Boss After Wave: For "Kill Boss" game type check this box when you want the Boss to spawn after this wave.

Monsters: Add and configure each monster that this wave will spawn

Monster Prefab: Add Monster Prefab.

Spawn Interval: time between one spawn and another of the same monster.

Gold per Monster: Gold that the monster will drop or automatically apply to the player

Xp per Monster: Experience that the monster will drop or automatically apply to the player.

⚔️