Login Scene

Quick explanation of the essential components of the Login scene.

AuthManager: Component responsible for login system and UI behavior.

BackendManager: Components responsible for loading and saving data into the firestore database and also for configuring the time that DayleQuest will be restarted

GameInstance: Component that stores general game information in the Singleton pattern with characters, icons and more. MonetizationManager: Component responsible for containing game currencies, receiving and spending coins, items, etc.

Battlepass Manager: Component responsible for configuring battle pass XP, season length, and battle pass value.

GameManager: Responsible for controlling the start and end of matches, as well as saving mission information and scores.

AudioManager: component responsible for managing sound volumes by tag, button and skill sounds, and limiting the number of sounds played for mobile performance purposes.

IAPManager: Simple shopping system using Unity's built-in IAP with configurable items to appear in the game UI, such as test and production modes (implemented but not 100% tested so I consider it in Beta test).

AudioSource: Unity Engine audio management component, reserved for audios with the Master tag.

LoadingManager: component responsible for the loading screen between scenes, with loading screen audio and animated texts(It's in another GameObject in this scene).

LanguageManager: Component responsible for storing text translations, changing font and applying Uppercase in Text or TextmeshProUGUI that use TextWarp

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