Login Scene
Quick explanation of the essential components of the Login scene.
Last updated
Quick explanation of the essential components of the Login scene.
Last updated
AuthManager: Component responsible for login system and UI behavior.(It's in another GameObject in this scene)
FirebaseManager: Component responsible for loading and saving data in the firestore database and also for configuring the time that DayleQuest will reset
GameInstance: Component that stores general game information in the Singleton pattern with characters, icons and more. MonetizationManager: Component responsible for containing game currencies, receiving and spending coins, items, etc.
Battlepass Manager: Component responsible for configuring battle pass XP, season length, and battle pass value.
GameManager: Responsible for controlling the start and end of matches, as well as saving mission information and scores.
AudioManager: component responsible for managing sound volumes by tag, button and skill sounds, and limiting the number of sounds played for mobile performance purposes.
IAPManager: Simple shopping system using Unity's built-in IAP with configurable items to appear in the game UI, such as test and production modes (implemented but not 100% tested so I consider it in Beta test).
AudioSource: Unity Engine audio management component, reserved for audios with the Master tag.
LoadingManager: component responsible for the loading screen between scenes, with loading screen audio and animated texts(It's in another GameObject in this scene).