BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • πŸš€Quickstart
  • πŸ˜“Common problems
  • πŸ“²User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • βš”οΈScriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
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  1. Scriptables

Create New StatPerkData

To create a StatPerkData, right-click inside any project folder, go to create and select stats/StatPerkData.

PreviousCreate New SkillPerkDataNextCreate New Monster/Mob

Last updated 8 months ago

Remember that this item must be added to the GameplayManager within each scene.

Stat Type: Type of status that will be increased when the player chooses this perk.

Fixed Stat: Fixed values ​​that will increase the chosen stat based on the level (number of times the player chose this perk).

Rate Stat: Percentage of the base stat that will be increased when choosing this park based on the level. In cases where the player has a total of 0 of this stat, nothing will be increased. But you can add a fixed value and a percentage together.

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