BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
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  • Public Variables Documentation
  • Public Variables Documentation
  1. Scriptables

Addon Dayle Rewards/New Account Rewards

To create a RewardItem, right-click inside any project folder, go to create and select Rewards/Reward Item.

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Last updated 7 months ago

1- Install the DayleRewards addon

2-In the "Home" scene, add the UIDayleReward and UINewAccountReward prefabs to the canvas, and create buttons to activate these prefabs.

step by step video:

Public Variables Documentation

  1. rewardItems

    • Type: RewardItem[]

    • Description: An array of RewardItem objects representing the rewards available for each day. Each element corresponds to the reward that a player can claim on a specific day.

  2. rewardEntryPrefab

    • Type: RewardEntry

    • Description: The prefab used to instantiate each reward entry in the UI. This prefab defines the visual representation and interactive elements of an individual reward in the daily rewards menu.

  3. rewardsContainer

    • Type: Transform

    • Description: The parent container in the UI where all instantiated RewardEntry instances are placed. It organizes the reward entries within the user interface.

  4. rewardPopup

    • Type: RewardPopup

    • Description: A popup UI element that appears when a player claims a reward. It displays detailed information about the claimed reward, such as its icon, title, and description.

Public Variables Documentation

  1. rewardItems

    • Type: RewardItem[]

    • Description: An array of RewardItem objects representing the rewards available to new players. Each element corresponds to the reward that a player can claim on a specific day during the first 7 days of their account life.

  2. rewardEntryPrefab

    • Type: RewardEntry

    • Description: The prefab used to instantiate each reward entry in the UI. This prefab defines the visual representation and interactive elements of an individual reward in the new account rewards menu.

  3. rewardsContainer

    • Type: Transform

    • Description: The parent container in the UI where all instantiated RewardEntry instances are placed. It organizes the reward entries within the user interface.

  4. rewardPopup

    • Type: RewardPopup

    • Description: A popup UI element that appears when a player claims a reward. It displays detailed information about the claimed reward, such as its icon, title, and description.

  5. totalRewardDays

    • Type: int

    • Description: The total number of days for which new account rewards are available. By default, it is set to 7, allowing players to claim rewards for the first seven days after account creation.

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https://youtu.be/vcXCF8rQp0k