BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
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  1. Scriptables

Create New Currency

To create a Currency, right-click inside any project folder, go to create and select Monetization/Currency.

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Last updated 8 months ago

Remember that this item has to be added to the GameInstance in the Login Scene.

Coin Name: Name of the currency that appears in the menus, if necessary.

Coin Id: Unique ID that identifies the currency and will be used in reward items like quests and coupons.

Initial Amount: Initial value of this currency that the player will have.

Amount: Current amount of currency (I recommend leaving 0 (zero) and letting the Backend (firebase) take care of updating this value).

Icon: Currency Icon.

Display currency in game interface:

To display the amount of currency on the screen, create a CurrencyDisplay component. You can use the Display_CurrencyGold object from the home scene as an example to understand how to do this.

Currency ID : Currency ID you want to display on screen.

Currency Amount: Text that will display the amount of currencies.

Currency Icon: Image containing the Scriptable Currency sprite/icon.

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