Battle Pass Manager

1. maxLevel (Type: int) Defines the maximum level available in the Battle Pass. This sets an upper limit to how many levels a player can progress through during a season.

2. baseExp (Type: float) Represents the base experience value used as the starting point for calculating the XP required for each subsequent level in the Battle Pass.

3. SeasonLengthInDays (Type: int) Specifies the duration of a Battle Pass season in days. This determines how long the season lasts before resetting.

4. percentageByLevel (Type: float) Indicates the percentage increase in required XP for each level. For instance, a value of 0.1 implies a 10% increase per level.

5. currencyID (Type: string) Identifier for the currency used to purchase the Battle Pass. It serves as a reference to the type of in-game currency required.

6. battlePassPrice (Type: int) Specifies the cost, in the designated currency, required to unlock the Battle Pass.

7. notEnoughError (Type: string) Default error message template displayed when the player does not have enough currency to unlock the Battle Pass. It includes placeholders for dynamic insertion of values.

8. notEnoughErrorTranslated (Type: NameTranslatedByLanguage[]) An array of translated error messages for the insufficient currency scenario, supporting multiple languages for internationalization.

Last updated