BulletHell Elemental Template
  • Bullethell Elemental Template
  • ✨Getting Started
    • 🚀Quickstart
  • 😓Common problems
  • 📲User Interface Menus
    • Login Scene
    • Game Instance
    • Monetization Manager
    • Battle Pass Manager
    • Game Manager
    • Audio Manager
    • IAP Manager
    • Loading Manager
    • Language Manager
    • Backend Manager
    • Reward Manager Popup
    • Rechargeables Manager
    • Home Scene
    • Creating a new scene
  • ⚔️Scriptables
    • Create new character
    • Create new Character Type
    • Create New Skill
    • Create New Player Icon
    • Create New Player Frame
    • Create New Map Info Data
    • Create New Quest Item
    • Create New IAP shop Item
    • Create new Coupon Item
    • Create New Currency
    • Create New ShopItem
    • Create New BattlePassItem
    • Create New SkillPerkData
    • Create New StatPerkData
    • Create New Monster/Mob
    • Create New Monster wave
    • Create New DropEntity
    • Addon Wheel Spin
    • Addon Lootbox
    • Addon Dayle Rewards/New Account Rewards
    • Addon Realtime Global Chat
  • EventMap/Reward map(Preview)
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  1. Scriptables

Create new Character Type

Component responsible for defining the advantages and disadvantages of this element (fire, water, etc.).

PreviousCreate new characterNextCreate New Skill

Last updated 8 months ago

Remember that this item has to be added to the GameInstance in the Login Scene.

To create a CharacterType, right-click inside any project folder, go to create and select CharacterTypeData.

Type Name: Name of the element that appears in the menus.

Icon: Icon of the element that appears in the menus.

Weaknesses: Add other character types to set as weaknesses (will take more damage from those elements)

Strengths: Add other character types to set as Advantages (will take less damage from these elements)

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