Multiplayer (Photon Fusion 2)
This template includes optional support for online co-op and pvp using Photon Fusion 2. By default, the project runs in local/offline mode. To enable multiplayer you must:
Install Photon Fusion 2 (correct version).
Configure networked prefabs (players & monsters).
Configure the
NetworkProjectConfigfor stable shared mode and host migration.
Below are the required steps.
1. Requirements
Photon
Use Photon Fusion 2 – version 2.0.8 (or newer 2.0.x from the official package).
Create / use your Photon App ID as usual (per Fusion documentation).
Unity
Same Unity version as the template:
Unity 2022.3 LTS (or newer)
The template does not ship with Fusion preconfigured because it depends on the Fusion package being present in your project. You must perform the steps below after installing Fusion.
2. Installing Photon Fusion 2
Import Photon Fusion 2 (2.0.8) into your Unity project.
Complete Fusion’s basic setup:
Set your App Id.
Create a NetworkProjectConfig asset if one is not already present.
Make sure there are no compile errors before proceeding.
Once Fusion is installed and compiling, you can configure the template’s networked objects.
3. Configure Networked Prefabs (Shared Mode)
To run correctly with this template, CharacterEntity (the player) and all monster prefabs must be configured for Shared Mode with specific flags.
Do this one prefab at a time.
3.1 CharacterEntity Prefab
Open the CharacterEntity prefab and:
NetworkObject (Component)
Uncheck:
Destroy When State Authority LeavesCheck:
Allow State Authority Override
NetworkTransform (Component)
Check:
Disable Shared Mode Interpolation
3.2 Monster Prefabs
For each monster prefab:
Apply the same setup:
NetworkObject
Uncheck:
Destroy When State Authority LeavesCheck:
Allow State Authority Override
NetworkTransform
Check:
Disable Shared Mode Interpolation
Important: Do Not Bulk-Apply
Fusion’s NetworkObject stores a unique HashId per prefab.
Because of that:
Do not multi-edit all prefabs and hit “Apply to All”.
Open each prefab individually, adjust the settings, and Apply on that prefab.
If you try to apply changes across multiple prefabs at once, Unity/Fusion may not correctly preserve the HashIds and your changes may not be saved as expected.

4. Network Project Config Settings
Open your NetworkProjectConfig asset (created/used by Fusion) and adjust:
Lag Compensation
✅ Enable
Lag CompensationHelps with hit detection & reconciliation in online play.
Host Migration
✅ Enable
Host Migration✅ Enable
Auto Update(or equivalent setting for automatic migration)This prevents the entire game from stopping if the current host (state authority) leaves the room, and lets another peer take over smoothly.
These options are essential for:
Stable Shared Mode behavior.
Avoiding a full session shutdown when the original host disconnects.
More predictable and resilient online sessions.

5. Why These Settings Are Not Pre-Applied in the Template
Some of these options depend on Photon Fusion components and assets that do not exist until Fusion is installed in your project.
Because of that:
The template cannot safely ship with all Fusion-specific flags already wired.
After importing Fusion 2.0.8, you must:
Configure CharacterEntity.
Configure all monster prefabs.
Review and configure your
NetworkProjectConfig.
Once this is done, the multiplayer flow will run with the correct Shared Mode, authority handling, presence, and host migration behavior.
Last updated