GameInstance/Monetization/GameManager
Last updated
Last updated
CharacterData: Stores the character's scriptable Data, whenever you create a new CharacterData you need to add it here.
IconsItems : Stores the Scriptable data of the icons available in the game.
FrameItems: Stores the Scriptable data of the frames available in the game.
CharacterTypes: Store the Scriptable Data of Character Types, which are responsible for defining the weaknesses and advantages of game elements.
MapsInfo: Stores the ScriptableData of available game maps.
CouponData : Stores the ScriptableData of the coupons the player can redeem.
Controller reference: Set the default character controller.
Elements settings : Defines the percentage of increase or reduction of the weaknesses and advantages of the elements. MonetizationManager/Currencies : Stores the ScriptableData of in-game currencies.
Gold Currency: sets the ID of the currency the player receives when completing maps
MapName Main Menu: Sets the name of the main map the player will be taken to upon completing maps.
MaxLevel: Max Battle Pass Level, preferably use the last Battle Pass reward level.
BaseEXP: Base EXP of the pass at level 1.
Season Length in Days: Duration of the current battle pass season, when starting a new season this number will be used by the system to indicate whether the current season is ongoing or has already ended.
Percentage by Level: Base XP percentage that will increase with each Battle Pass level.
Currency ID: ID of the currency used to purchase the pass.
Battle pass price: Premium Battle Pass Price.
Master Audio Source: Audio source component responsible for Master, VFX and custom tags.
Volume Settings: Volumes of each tag or custom tag.
Max Concurrent Audio: Maximum number of audios played simultaneously for mobile performance purposes, leave it at 0 if you don't want limitations.
Purchasable Items: List of items purchased with real money (by default in dollars).
Purchase Mode: Select test mode (editor only) or production mode.