Importing and Exporting
Importing and Exporting Language Files
Importing Language Files
LanguageSystem Pro supports importing language data from StreamingAssets
. When using external files (either global or per-language files), ensure your files are properly formatted and placed in the Languages
folder.
Supported Formats:
JSON: Structured with
TextID
and correspondingTranslatedText
.XML: Using a serialized object structure.
CSV: CSV files should have the first row as the language IDs, and each following row should map a
TextID
to its translations.
Automatic Detection: The system will automatically detect whether a JSON, XML, or CSV file exists in the
StreamingAssets/Languages/
folder and load the appropriate one.
If you choose to use InternalDatabase mode, you can also import files with translations already edited in an external application into Unity using the Import(JSON,XML,CSV) buttons in the LanguageManager component.
Exporting Language Files
You can also export your current language data to the StreamingAssets folder in the format of your choice (JSON, XML, or CSV). This can be done directly from the Unity Editor using the Import(JSON,XML,CSV) button in the LanguageManager component.
How to export: Just click the Export(JSON,XML,CSV) button in the LanguageManager component, specifying the path of the desired file. You can use this to backup your data or prepare files with translations.

Last updated