---
description: >-
  To create a SkillPerkData, right-click inside any project folder, go to create
  and select skills/SkillPerkData.
---

# Create New SkillPerkData

Remember that this item must be added to the GameplayManager within each scene.



<figure><img src="https://215355839-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc8AVbPtcUOjcVrQx9Eyu%2Fuploads%2FICZR6HKmnz4PbbXy7gFZ%2FPerkSkill.png?alt=media&#x26;token=5b35a87d-a23a-4089-b204-5dbc13d64e1b" alt=""><figcaption></figcaption></figure>

See the Create New Skill tab, as the settings are practically the same The difference is that this skill needs to be added to the GameplayManager of the scenes you want to be able to choose, and when the player levels up he has the chance to choose this Perk Unlike player skills, SkillsPerkData are used automatically like the Auto Attack during the cooldown time of this skill, Cooldown reduction affects this type of skill

